Game localization : translating for the global digital entertainment industry /
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localiz...
|Published:||Amsterdam : John Benjamins Publishing Company, 2013.|
|Series:||Benjamins translation library ;
v. 106. |
|Online Access:||ProQuest Ebook Central - Full text online |
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University of Illinois at Urbana-Champaign
Location: *UIUC Online Collection
Accessible anywhere on the UIUC campus or with UIUC NetID
|Online Access:||ProQuest Ebook Central - Full text online|